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5 or better for for MM to hit Venom (not a done deal, but very great odds, definitely worth gambling on) and 4 or better for the Mole Men to hit each other. If that hits, I just don't need to Crit miss with Venom (as he will have a 20 attack).
Yeah. Like I said: two attacks for each actual attack on an opponent.
I didn't say the odds weren't in your favor... but you've still built in an extra point of failure and if the dice aren't cooperating, it falls apart.
It is probably very fun team to try out. But it is also not the huge problem whatshisname made it out to be a few posts back.
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
Still not sure that he could use it. Would not this need to be assigned when you reveal your force. If so, then you could not choose him as a character as his range value is 0. I realize that the attack has a minimum range of 4, but the character itself does not. If the attack gave the character a range value, then it would be able to be modified, which it can not.
Still not sure that he could use it. Would not this need to be assigned when you reveal your force. If so, then you could not choose him as a character as his range value is 0. I realize that the attack has a minimum range of 4, but the character itself does not. If the attack gave the character a range value, then it would be able to be modified, which it can not.
You can equip any feat to anyone now (and for a while now), but they will only kick in if they meet the requirements. Ambidextrous is one of the main feats that can use this change. The point cost for the feat is 12 if they have a 0 printed value.
If you read the portion about "assigning" feats in the rulebook, it does not mention prereqs at all. When it talks about "using" feats, it does. Combat values may not be modified to meet prereqs, but in this case, the 4 is not modified to a 6, it is replaced with 6. The fact it is replaced instead of modified is why this combo works.
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Violet Lantern
Light: Continual. Characters within 4 squares of this object that can use Mind Control modify their range value for that attack by +2 (figures with a range of 0 replace their range with 6 instead of 4 for that attack), and if that attack is successful, each character successfully hit modifies its damage value by +1 until its free action granted by Mind Control is resolved.
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Ambidextrous
Prerequisites: Range value of 6 or more and one {bolt}.
Choose a character.
The character now has {bolt} {bolt}.
Cost: Twice the assigned character's unmodified range value.
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MIND CONTROL Give this character a power action; it makes a close combat or ranged combat attack (minimum range value 4) as a free action that deals no damage. A successfully hit target becomes friendly to your force. Each target hit may be assigned one action as a free action, immediately after which the target becomes an opposing character again. Deal this character 1 unavoidable damage for each 100 points of the successfully hit targets’ combined point value.