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From power rings to radioactive rocks, explosives to magical artifacts, every hero and villain has some equipment they just can't live without. And when you need to decide which of these weapons you need on your Heroclix team, it can be a pretty tough decision. I'm here to help.
Greetings, my fellow Clixers! Today I want to continue my trip down Memory Lane, as well as admit I was wrong last time. It happened, it might happen again somewhere down the line, etc. So today I will review not only the rest of the Indoor Adventure Kit, but the Crate object I missed last time. Enjoy!
ics001 Bookcase
Light: Increase the attacker's attack value by 1 when used in an attack.
0 Points
ics002 Office Desk
Light: May be used as a normal light object, or may increase the holding character's defense value by 2. When either option is used, the object is destroyed when an attack roll is made.
0 Points
ics003 Computer
Heavy: Increases the attacker's attack value by 1 when used in an attack.
0 Points
ics005 Crate
Light: A character may throw this object 10 squares.
0 Points
Availability: The Indoor Adventure has roughly the same scarceness as the Outdoor Adventure Kit. I noticed in my last thread that several people had come forward saying that they had kits available for trade, and encourage them to do so if they have extras, as these objects are just too good to keep to oneself.
I just want to get one thing clear first. I have never seen a crate lying out in the open in my hometown, but have seen no less than twenty soda machines outside here. Just saying.
Moving on, the Indoor Adventure Kit featured objects you might find and use indoors. While some of them might be a little dated appearance-wise (I’m looking at you, Computer), they do make for some delightful uses when it comes to smashing your opponent’s figures upside their heads with random stuff found strewn about the battlefield. It makes for good fun and will give you something to talk about afterwards.
In Action
Again, remember that these objects cost you absolutely squat to use. You spend no points to put them on your team, but that might be because they are all one-time effects. Even so, it really makes for a great addition to your team. Starting with the two objects that have the same effect, both the Computer and the Bookcase make it easier for your character to hit your target, which means you can save your Perplex for something else. This also makes these objects more useful in the late game, when you might not have the high attack values you had at the beginning of the game. Try to save one of these for then, just in case your attacks start to tank as you go deeper into your dial.
When it comes to the Office Desk, the name of the game is defense. This object lets you use it as a shield against enemy attacks in addition to using it as a standard light object, which increases your defense by a whopping +2. The downside? Once your opponent attacks you while you’re holding it, the Desk goes away for the rest of the game. An easy way to get around this, if you’re playing against the Desk, is to attack first with someone who might not have the damage or attack to make a difference, eliminating the Desk so your big gun can unleash his or her attack uninhibited. The Tombstone was popular for a reason, and this object should be too.
The Crate is a light object that can be thrown an incredible distance. It seems like a lot of the Super Strength types don’t have an awful lot of range, which means that a canny or obnoxious opponent can just stay out of Charge range and snipe away. The Crate lets you catch some of those more annoying snipers and hit them from afar, probably from further away than they can shoot these days! It won’t do much damage, but it is fun for the shock value.
Final Assessment
“Oldies but goodies” seems to be the phrase that best describes Heroclix’s first class of special objects. They may not be the prettiest or newest kids on the block, but they certainly have the powers to make them playable after all this time.
That’s all for this article; come back next time when we unveil Object of Desire’s new alternating sister article. Guy’s gotta have something to do, right? Until then, happy Clixin’!
An easy way to get around this, if you’re playing against the Desk, is to attack first with someone who might not have the damage or attack to make a difference, eliminating the Desk so your big gun can unleash his or her attack uninhibited.
This trick does not work against the Office Desk. It's actually superior to the Tombstone because the Office Desk is specifically optional to use on defense whereas the Tombstone is not.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle & Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad
I have an unopened Indoor Kit on the trading block. PM me if you can't wait to get away from your desk and computer at work just so you can relax by playing with the desk and computer.
I believe you mean Soda Machine instead of Computer. If I remember correctly it also boost damage by plus 1 instead of attack.
I love the Telephone pole and dumpster. Telephone is a heavy that also incaps. the Dumpster is a must for someone with HSS and super strength as it cannot be destroyed. HSS fig hits you over the head with it then picks it up again to hit you over the head again next turn. Vicious.
The crate is a nice surprise to spring on unwarry or unwitting opponents. I once had the old Giant Man from Mutant Mayhem pick up the crate and actually made use of his Ultimates TA by throwing it the full 10 squares to hit a sniper hiding in stealth. The rest of my team was then able to target them for the KO. The other guy never saw it coming.
The Soda Machine is part of the Indoor Object Kit and the Crate is part of the Outdoor Object Kit. I do have a set available in my sale thread.
But I accidentally covered the Soda Machine in the Outdoor Adventure Kit, so I decided to work the Crate into this article. I was kind of poking fun at myself, since I made the mistake in the first place and a bunch of people called me on it. That's also why the Crate is the picture in the first post; I'm just rubbing salt in my own wounds.
Since the crate is a light object, it increases the number of squares thrown by 2. In current rules, light objects can be thrown 8 squares; hence the crate can go 10.
Since the crate is a light object, it increases the number of squares thrown by 2. In current rules, light objects can be thrown 8 squares; hence the crate can go 10.
I guess I just play the old rules on things. I play with objects alot but rarely use the special rules (except dumpster).
A crate 10 spaces is a pretty good trick. This just made my Molly Hayes and Armor more fun to play.