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EMERGENT EVIL: Sentry and Void can use Multiattack ability. Give Sentry and Void a power action if it has no tokens and replace it with CW #35 Sentry or CW #45 Void on the same click number. When the replacement character would be KO'd, you may instead return this character to the map on click #10.
Can Sentry and Void constantly just swap back to Void or Sentry endlessly.
Example
Sentry and Void turn to void
Void is killed turns into Sentry and Void.
Sentry and Void multi-attack regen and turn into Void.
EMERGENT EVIL: Sentry and Void can use Multiattack ability. Give Sentry and Void a power action if it has no tokens and replace it with CW #35 Sentry or CW #45 Void on the same click number. When the replacement character would be KO'd, you may instead return this character to the map on click #10.
Can Sentry and Void constantly just swap back to Void or Sentry endlessly.
Example
Sentry and Void turn to void
Void is killed turns into Sentry and Void.
Sentry and Void multi-attack regen and turn into Void.
Void is killed turns back into Sentry and Void.
If your opponent let's you do that, sure.
Frankly, if I hit Void hard enough to KO him, and he ends up back on Regen as Sentry/Void, I'll try and make sure to go that extra mile and KO Sentry/Void before my turn is over
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
Frankly, if I hit Void hard enough to KO him, and he ends up back on Regen as Sentry/Void, I'll try and make sure to go that extra mile and KO Sentry/Void before my turn is over
If he gets in a battle with a team and wipes out all the small pieces...then is left to fight one figure...in fact anytime there is but one figure left unless that figure is a duo or has flurry, then the game is over as Sentry/Void cannot be killed as he can do the endless cycle.
That power is broken. Should have been once per game.
If he gets in a battle with a team and wipes out all the small pieces...then is left to fight one figure...in fact anytime there is but one figure left unless that figure is a duo or has flurry, then the game is over as Sentry/Void cannot be killed as he can do the endless cycle.
That power is broken. Should have been once per game.
The tokens carry over. If he has 1 or 2 he cant swap. If he has 2 he cant regen.
"And I shall make little coins with my head on them and place them in the thongs of your strippers."
If he gets in a battle with a team and wipes out all the small pieces...then is left to fight one figure...in fact anytime there is but one figure left unless that figure is a duo or has flurry, then the game is over as Sentry/Void cannot be killed as he can do the endless cycle.
That power is broken. Should have been once per game.
If he does that, he's played smart and deserves to win.
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
Technically, regen has a 1 in 3 chances of failing completely. And it isn't free. So, if you played your cards right, they would have a turn where they couldn't regen for which you could finish them off.
But not if he has a token. He could regen, but wouldnt get to swap. And now he has 2 tokens and is stuck.
Superman vs Sentry/Void...both have no tokens. Superman has not taken damage. Sentry has swapped over to Void earlier in the game. Superman attacks and ko's Void. Void goes to last click on Sentry/Voids dial. Sentry/Void then do a power action and swap back to Void. Both Superman and Void have one Token now. Leads to one of two things occuring next.
1. Superman pushes and ko's void who turns back into Sentry/Void. Sentry Void clears, Superman clears, Sentry/void turns back into Void and the process repeats.
2. Superman clears. Void clears. Superman ko's Void. Void turns into Sentry/Void. Superman has one token. Sentry/Void performs action and turns into Void. Everything repeats.
Get the picture? Unless that opposing figure can attack twice the game is over as Sentry Void can simply loop.
Superman vs Sentry/Void...both have no tokens. Superman has not taken damage. Sentry has swapped over to Void earlier in the game. Superman attacks and ko's Void. Void goes to last click on Sentry/Voids dial. Sentry/Void then do a power action and swap back to Void. Both Superman and Void have one Token now. Leads to one of two thinks occuring next.
1. Superman pushes and ko's void who turns back into Sentry/Void. Sentry Void clears, Superman clears, Sentry/void turns back into Void and the process repeats.
2. Superman clears. Void clears. Superman ko's Void. Void turns into Sentry/Void. Superman has one token. Sentry/Void performs action and turns into Void. Everything repeats.
Get the picture? Unless that opposing figure can attack twice the game is over as Sentry Void can simply loop.
If its a 1 on 1 (300 pt game), this will just push the game to a roll off. If its not, then it will depend on victory points. Either way, there is incentive for Sentry/Void to actually attack Superman rather than sit there and lob between dials unless it was a larger game and Sentry/Void's player already has more victory points.
Superman vs Sentry/Void...both have no tokens. Superman has not taken damage. Sentry has swapped over to Void earlier in the game. Superman attacks and ko's Void. Void goes to last click on Sentry/Voids dial. Sentry/Void then do a power action and swap back to Void. Both Superman and Void have one Token now. Leads to one of two thinks occuring next.
1. Superman pushes and ko's void who turns back into Sentry/Void. Sentry Void clears, Superman clears, Sentry/void turns back into Void and the process repeats.
2. Superman clears. Void clears. Superman ko's Void. Void turns into Sentry/Void. Superman has one token. Sentry/Void performs action and turns into Void. Everything repeats.
Get the picture? Unless that opposing figure can attack twice the game is over as Sentry Void can simply loop.
Doesn't Superman score victory points for every time Void is KO'd? Time runs out, Superman wins.
For those complaining about this, how is it any different than when my Mr. Impervious KO's all the opposing characters that have big/penetratig damage?
Spoiler (Click in box to read)
Anwer: It isn't any different. There wiill be times in this game where you will lose and there really isn't anything you can do about it. Either you've been outplayed or your dice where against... either way, you've got no shot even with characters still on the map. Now what makes Fellowship winner is what you choose to do when you find yourself in those situations...
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
For those complaining about this, how is it any different than when my Mr. Impervious KO's all the opposing characters that have big/penetratig damage?
Spoiler (Click in box to read)
Anwer: It isn't any different. There wiill be times in this game where you will lose and there really isn't anything you can do about it. Either you've been outplayed or your dice where against... either way, you've got no shot even with characters still on the map. Now what makes Fellowship winner is what you choose to do when you find yourself in those situations...
It's obviously different. Does not require dice roll.
The optimist sees the glass as half-full. The pessimist sees it as half-empty. The realist sees that it's twice as big as it needs to be.