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Old 07/28/2012, 10:34
    #31
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Quote : Originally Posted by krusticlese View Post
I'd rather have 17 new cop cars then one more version of Cap, Iron Man, or Thor.
Quoted for truth.

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Break out those aquatic teams on my Atlantis map!



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Old 07/28/2012, 10:43
    #32
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Quote : Originally Posted by SpideyCan View Post
Aquaman I believe
On the other side of the Batmoblie. They are red, black and purple.
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Old 07/28/2012, 10:43
    #33
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Nice to get to see some more of the upcoming things, though I'm disappointed that there looks to be no Immortal Man in Darkness vehicle
Penance of the Thunderbolts Clan: Don't make me hit myself. You wouldn't like me when I hit myself
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Old 07/28/2012, 10:45
    #34
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Martian manhunter=Fail. Boo to you WK.
Up with Duos! Down with Duo Rules!
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Old 07/28/2012, 10:50
    #35
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I'm disappointed all the Super Boosters are going to be vehicles. I really wanted to see some Colossal DC characters.
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Old 07/28/2012, 10:51
    #36
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Quote : Originally Posted by MarshallXIII View Post
Martian manhunter=Fail. Boo to you WK.
Before we Boo WK too much on Martian Manhunter, let's see what the Battle Promotion version of his fig is. Hope it's alot better than that sculpt, gotta agree that sculpt is meh.

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Old 07/28/2012, 10:53
    #37
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Quote : Originally Posted by rwint1968 View Post
Before we Boo WK too much on Martian Manhunter, let's see what the Battle Promotion version of his fig is. Hope it's alot better than that sculpt, gotta agree that sculpt is meh.

We already know its detective John Jones, which sticks us without an iconic Martian Manhunter in a set full of iconic sculpts.
Up with Duos! Down with Duo Rules!
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Old 07/28/2012, 11:04
    #38
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The cop cars will be the only must-have vehicles of this set, for me. The Batmobile might be worth getting to, but the cop cars I'd use regularly.

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Old 07/28/2012, 11:09
    #39
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Im looking forward to the cop cars too
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Old 07/28/2012, 11:11
    #40
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All Martians aside, the Batman set gets better everytime I see it. JLI, Outsiders, Wildcats, New 52 Batman stuff, pre-nu52 Batman stuff for all the haters in the house, sweet looking vehicles, iconic villains, the No man's land tourney. The Batcave.

They'll be no Chaos Kings here. Who the hell is the Chaos King anyway?
Up with Duos! Down with Duo Rules!
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Old 07/28/2012, 11:12
    #41
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So... someone should list the new characters shown for those of us stuck at work.

Also I'm really hoping we get some kind of repaint on the cop car to make it a "getaway vehicle" or "henchmen car" since the villains of the DCU got no love with this new mechanic.
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Old 07/28/2012, 11:15
    #42
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Okay here Goes.
1. Rocket Red.
2. Hush.
3. WW2 Captain America
4. Martian Form Martian Manhunter
5. Red Robin
6. Painted Vehicles > batmobile, Batwing, Invisible Jet, The Bug, Haunted Tank and Cop car.
7. katana
8. Voodoo
9. Hush


I think thats everything that was "new"
Up with Duos! Down with Duo Rules!
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Old 07/28/2012, 11:21
    #43
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Quote : Originally Posted by MarshallXIII View Post
Okay here Goes.
1. Rocket Red.
2. Hush.
3. WW2 Captain America
4. Martian Form Martian Manhunter
5. Red Robin
6. Painted Vehicles > batmobile, Batwing, Invisible Jet, The Bug, Haunted Tank and Cop car.
7. katana
8. Voodoo
9. Hush


I think thats everything that was "new"
Thanks!

I can't wait to see Hush, Voodoo, Katana, and Hush.

(is there actually 2 Hushs or was that just a mistype? cause I could see 2 Hushs if one was a repaint of Bruce Wayne)
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Old 07/28/2012, 11:22
    #44
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Quote : Originally Posted by maddragon13 View Post
Cop cars? Really? Pardon me if I'm not excited to waste my hard-earned money on an overpriced, generic car...
Let's see

ha061 U Gotham City Police Car
Team: PD
Range: 8
Points: 500
Keywords: Gotham, Police, Vehicle
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(Special) : Gotham City Police Car must begin with its base completely in its player's starting area. Its base occupies 3x6 squares on the map. It can be adjacent to a maximum of 18 squares and can attack and be attacked through any of them. Gotham City Police Car may make ranged combat attacks against any opposing characters that it has a clear line of fire to. Gotham City Police Car can carry 2 friendly characters. After Gotham City Police Car deals damage to opposing charactors Gotham City Police Car may then use the Capture ability as a free action.

(Special) : Gotham City Police Car ignores hindering terrain for movement purposes

(Speed) Hit and Run: Gotham City Police Car can use Force Blast. When it does, the target is dealt knockback damage equal to the number of squares it is knocked back in addition to any other knockback damage.

(Attack) To Serve and Protect Gotham City Police Car can use Running Shot and Defend

(Defense) Battle-Forged: Gotham City Police Car can use Toughness, Super Senses, and Probability Control .

(Damage) Drag: Gotham City Police Car automatically breaks away. When it is given a move action, you may choose an adjacent opposing character and roll a d6. On a result of 5 or 6, after moving Gotham City Police Car place the chosen character adjacent to it and deal that character 2 damage.
Last edited by vamroc; 07/28/2012 at 12:01.
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Old 07/28/2012, 11:22
    #45
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Hush, you. He's only supposed to be in there once.
Up with Duos! Down with Duo Rules!
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