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Before we Boo WK too much on Martian Manhunter, let's see what the Battle Promotion version of his fig is. Hope it's alot better than that sculpt, gotta agree that sculpt is meh.
Jesus loves heroclix players too! Give us "Injustice; God's Among Us!" Heroclix!!!
Before we Boo WK too much on Martian Manhunter, let's see what the Battle Promotion version of his fig is. Hope it's alot better than that sculpt, gotta agree that sculpt is meh.
We already know its detective John Jones, which sticks us without an iconic Martian Manhunter in a set full of iconic sculpts.
All Martians aside, the Batman set gets better everytime I see it. JLI, Outsiders, Wildcats, New 52 Batman stuff, pre-nu52 Batman stuff for all the haters in the house, sweet looking vehicles, iconic villains, the No man's land tourney. The Batcave.
They'll be no Chaos Kings here. Who the hell is the Chaos King anyway?
So... someone should list the new characters shown for those of us stuck at work.
Also I'm really hoping we get some kind of repaint on the cop car to make it a "getaway vehicle" or "henchmen car" since the villains of the DCU got no love with this new mechanic.
Cop cars? Really? Pardon me if I'm not excited to waste my hard-earned money on an overpriced, generic car...
Let's see
ha061 U Gotham City Police Car
Team: PD
Range: 8
Points: 500
Keywords: Gotham, Police, Vehicle
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(Special) : Gotham City Police Car must begin with its base completely in its player's starting area. Its base occupies 3x6 squares on the map. It can be adjacent to a maximum of 18 squares and can attack and be attacked through any of them. Gotham City Police Car may make ranged combat attacks against any opposing characters that it has a clear line of fire to. Gotham City Police Car can carry 2 friendly characters. After Gotham City Police Car deals damage to opposing charactors Gotham City Police Car may then use the Capture ability as a free action.
(Special) : Gotham City Police Car ignores hindering terrain for movement purposes
(Speed) Hit and Run: Gotham City Police Car can use Force Blast. When it does, the target is dealt knockback damage equal to the number of squares it is knocked back in addition to any other knockback damage.
(Attack) To Serve and Protect Gotham City Police Car can use Running Shot and Defend
(Defense) Battle-Forged: Gotham City Police Car can use Toughness, Super Senses, and Probability Control .
(Damage) Drag: Gotham City Police Car automatically breaks away. When it is given a move action, you may choose an adjacent opposing character and roll a d6. On a result of 5 or 6, after moving Gotham City Police Car place the chosen character adjacent to it and deal that character 2 damage.