He's a little squishy for 200 points (only 6 clicks of life), so you need to have some way to heal him. Watch out for psy-blast.
You can combine Colossa Stamina push with his Psyblast for 4 damage with 11 atk plus with his 12 range if your opponent went 1st you won't need to move him out of your starting area and you can Psyblast on T1.
I thought I would play the 50 point version all the time from here on out (in friendly games he should not count against theme team bonuses), but while the damage he takes for using his powers makes some sense he was not actually great to play. Other 50 point support pieces don't take damage when they use their powers...
In the game that I played him in he was actually a really good tie up piece with that 18 defense and super-senses, but I kept taking the damage for using the support powers.
I love the sheer power of the 200 point version, but I haven't read any comics when he behaves like that, so I'd have trouble fielding him that way (I'm one of those guys).
I've only played him at 400, just for kicks. He did pretty well, but as expected I wound up getting hit on every click where he had his special defense power and thus never got to use it. As soon as he hit the start of that 200 point dial though he rocked the house.
Bring on... Guy Gardner: THE WARRIOR!
Hey I just based you, and this is crazy, but here's my crit miss. KO me maybe?
Played against him in a friendly match today. 500-pt game, I fielded a Sinister + Professor X + X-Men themed team. He was very hard to hit at range with characters who have a 9 - 11 attack value. And when you miss...that's when you want to pop him on his huge, man-baby bald head!
"We've saved the world - worlds even - time and again. That's the truth. That's what we do. But the perception is that we're freaks or worse. That we're Magnetos waiting to happen."- Cyclops, X-Men ReLoad Issue 1