• RealmsRadio.com
  • HeroClix
  • MechWarrior
  • Mage Knight
  • Vs.System
  • World of Warcraft
  • Yu-Gi-Oh!
  • Monsterpocalypse
  • GridReality Maps
  • CCGDB
  • NetDeck.com
  •  
  • Home
  • Forums
  • Units
  • iTrader
  • Albums
  • Groups
  • Blogs
  •  
Go Back   HeroClix Realms > HeroClix: General > HeroClix Rules Discussion
Reload this Page Infiltrating the Batman Family: May use
Register All AlbumsBlogs FAQ Members List Calendar Mark Forums Read

Notices
You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.

Reply
 
Thread Tools
Old 04/13/2013, 02:11
    #1
Troma99
Member
Troma99's Avatar
Online
Online Status:
Jan 2009
Join Date:
12,153
Posts:
1 (67%)
iTrader:
Infiltrating the Batman Family: May use
Quote
(Special) Infiltrating the Batman Family: If no friendly characters on the map possess the Batman Ally team ability, Bruce Wayne may use it.

Does Bruce Wayne have to declare he's using it in order to use the Batman Ally Team Ability? And as well would it be able to be declared at anytime (during anyone's turn for example) like any MAY ability that doesn't require some sort of action to activate (Combat Reflexes for Example as opposed to Normal Wild card?)
If you wish to make an apple pie from scratch, you must first invent the universe.-Carl Sagan
Haves and Wants Reply With Quote
Troma99
View Public Profile
Find More Posts by Troma99
Old 04/13/2013, 03:44
    #2
juggacreed
Member
juggacreed's Avatar
Offline
Online Status:
Mar 2009
Join Date:
6
Posts:
0 (0%)
iTrader:
I use the word may so yes u have to declare. book say it a free action that can be give more then once per turn. as long as it between action (before or after)
Haves and Wants Reply With Quote
juggacreed
View Public Profile
Find More Posts by juggacreed
Old 04/13/2013, 06:37
    #3
Surfer13
Member
Surfer13's Avatar
Online
Online Status:
Feb 2004
Join Date:
7,501
Posts:
0 (0%)
iTrader:
Yeah, I suppose.

I would use wildcard rules. It's what it is until you declare it to be otherwise (in this case, it's on or off), and it's a free action, so it's either in use or not during your opponent's turn.

I don't know why you wouldn't use it, though. The changes to stealth have fixed most of the screwy issues with PC and friendly perplexing.
Still waiting for Gaard and The Weird...

AKA Seasparrow
Haves and Wants Reply With Quote
Surfer13
View Public Profile
Find More Posts by Surfer13
Old 04/13/2013, 06:43
    #4
CouncilmanKang
Member
Offline
Online Status:
Oct 2012
Join Date:
146
Posts:
0 (0%)
iTrader:
I tend to make a statement at the beginning of the game, that I will be using it for the duration of his possession of the power. Don't forget to declare again if he gets healed back up to it. It should automatically work anytime it would be needed but as it is worded I agree with the other posters.
Haves and Wants Reply With Quote
CouncilmanKang
View Public Profile
Find More Posts by CouncilmanKang
Old 04/13/2013, 09:41
    #5
Troma99
Member
Troma99's Avatar
Online
Online Status:
Jan 2009
Join Date:
12,153
Posts:
1 (67%)
iTrader:
Quote : Originally Posted by Surfer13 View Post
Yeah, I suppose.

I would use wildcard rules. It's what it is until you declare it to be otherwise (in this case, it's on or off), and it's a free action, so it's either in use or not during your opponent's turn.

I don't know why you wouldn't use it, though. The changes to stealth have fixed most of the screwy issues with PC and friendly perplexing.
Well you can't use it if there's another Bat Ally...
If you wish to make an apple pie from scratch, you must first invent the universe.-Carl Sagan
Haves and Wants Reply With Quote
Troma99
View Public Profile
Find More Posts by Troma99
Old 04/13/2013, 10:07
    #6
Harpua
Still have a bunch
Harpua's Avatar
Online
Online Status:
Oct 2006
Join Date:
17,897
Posts:
63 (100%)
iTrader:
Quote : Originally Posted by Surfer13 View Post
Yeah, I suppose.

I would use wildcard rules. It's what it is until you declare it to be otherwise (in this case, it's on or off), and it's a free action, so it's either in use or not during your opponent's turn.

I don't know why you wouldn't use it, though. The changes to stealth have fixed most of the screwy issues with PC and friendly perplexing.
Say what? Where are getting that it is a free action.


I do not have the rb handy, so I cannot quote the wording right now, but in actual play, people apply the MAY in context.

The rulebook says you make the choice on a may when the opportunity arises. Here you would therefore get to make the choice anytime some would desire drawing a lof. In practical play, though, I think you will find this one has a naturally accepted default.

Willpower...the only time you will see the may referenced is when you do not use it.
Defend...you will see it referenced when it is used.
Working like willpower in practical play.
I would say this falls to
Keywords sorted by keywords
Have CPOC #840? contact me.
These dice rock!
My venue: New Dimension Comics in Butler, PA
My trades - New 06/05/13
Haves and Wants Reply With Quote
Harpua
View Public Profile
Find More Posts by Harpua
Old 04/13/2013, 12:58
    #7
Knightly02
Member
Offline
Online Status:
Aug 2010
Join Date:
261
Posts:
21 (100%)
iTrader:
do not forget that since this TA comes from a trait you can still use the wildcard to copy mystics as well
Haves and Wants Reply With Quote
Knightly02
View Public Profile
Find More Posts by Knightly02
Reply

Bookmarks
  • Digg
  • del.icio.us
  • StumbleUpon
  • Google
  • Facebook
  • Furl
  • Technorati
  • Yahoo!

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

ClixCast
Archive | iTunes
Powered by vBadvanced CMPS v3.0.1
All times are GMT -4. The time now is 02:13.
Contact Us - HCRealms: The Premier HeroClix Gaming Community - Archive - Privacy Statement - Terms of Service - Top
Copyright ©2000 - 2011, RealmWorx, LLC - All Rights Reserved.
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.