HeroClix Map Review: Lord of the Rings Campaign Pack (Part 2)
The impact a map can have on a game is often overlooked. A good strategy incorporates a tactically-sound map choice. But when it comes to locale, sometimes it's hard to see the forest for the trees. We're here to help you make smart decisions when it comes to HeroClix real estate. Official Titles: Helm's Deep, Minas Tirith, & Pelennor Fields Dimensions: 24" x 36" (16x24 squares) Set: Lord of the Rings HeroClix- Campaign Starter Status: Active
Last time, we take a look at half of the maps found in the Lord of the Rings Campaign Pack. We looked at them from a largely competitive standpoint, as they were maps that lent themselves well to that sort of analysis. But this Campaign Pack also included some scenario-styled maps, perfect for re-creating scenes from the films or just playing a different sort of game. We're going to look at these maps in all their story-driven glory and see how they play.
Special Rules: The game begins with Blocking terrain in squares O11&P11 (the Culvert). A 'bomb' is placed in M24, and can be carried by anyone to the Culvert; when it shows up, this pathway is opened.
Also, Helms Deep can be defended by 'knocking down' the ladders on the walls (an action to knock them down, an action to put them back up) or by 'barring the gate' (take an action to place Blocking terrain in K11-M11).
There are optional rules for scoring as well but I don't know of many casual games where the players keep score.
The result of all these special rules is a 'hold the fort' feel that firmly determines one team to be the 'home' team while the other is the 'siege' team. Player A will be knocking at the gates to get in, while Player B isn't likely to leave the fort, taking full advantage of the obstacle it presents.
This makes an excellent setup for a casual 2- player game, especially if you use a Colossal. The impact of a height difference on the walled combat zone is unique and entertaining.
Use either one of these maps by itself and you'll have a perfectly adequate experience. Put them together, however, and you'll have a medevil battlefield unlike anything in Hero Clix history.
When we got the first of these longways connected maps (the massive S.H.I.E.L.D. Helicarrier), the impracticality of covering 24+ squares to reach centerfield became apparent. To solve that problem, the Minas Tirith/Pelennor Fields battlefield is littered with catapults. Notice the numbers on the maps. To use a catapult, an adjacent character takes a power action to roll 2d6, then selects 1 dice to be the targeting roll and 1 dice to determine the blast radius. Then, with those results, a Pulse Wave attack is made on the other map. This has got to be the coolest use of Orange terrain ever.
Though it'd ruin the Middle Earth feel, this pair of maps is perfect for the new Vehicles. With their high movement values, large bases, and extra capacity for passengers, the long battlefield is just the right size.
Some mother####er's always trying to ice skate uphill!
H: Zombie Mole Man, Prime Hobgoblin, All 4 Identity Crisis ASM Chases, Antman/Wasp duo,
avm202 Hulk, chase Red Skull, crisis Spectre, John Constantine, watx Storm + more W: The Black Order, chase Proselyte, Indigo Sinestro, WoL Black Hand
I'm going to have to take my LoTR (and Hobbit) maps out and really look at them. I haven't really had the chance to do so, but they sure look like a lot of fun. I'll only use them in LoTR/Hobbit games, and I don't get the chance to play them much (only 2x since the LoTR set released )
Trade to Canada. We're friendly, and we love Beavers..........