I haven't been able to play recently at the venue that started testing different taxiing options. I don't know what they've tried since then. I won't get to play there this weekend, either. I may have time to stop by briefly and see how it's going, though.
I played last night with a buddy and tried the rule where each character is given the charge/running shot ability. If a character actually had the charge or running shot power, they could move their full speed rather than 1/2 speed and attack. We also allowed fliers to carry people but the cargo was not allowed to attack in the same turned they were dropped off. They didn't get an action token, they just couldn't attack until next turn. We loved the game. We were able to play characters that we actually liked and they were effective on their own and didn't have to rely on a Wasp or Vulture for their mobility. The game seemed to move a little faster and strategy was different because every character on the board had the potential to move into position and attack you in the same turn. I'm a fan of the rule. I hope they make it a permanent one.
I'm not even going to pretend to understand any of that. If it isn't another thread from The Clicker's Council for Banning Firelord, it's this business. For what it's worth, I can see changing the Taxi rules. Except, in my version, I would use the same restriction Mind Control has. If you try and Taxi somebody over 100 points, you take a click for every hundred points of the character you taxied. It would make The Vulture taxiing the Hulk more realistic.