yeah but with invincible you take dmg from people with 1-2 dmg with imperv you don't also I may be wrong and I think I am but if you do take poison dmg with invincible then that's just another thing it doesn't do that impervious does. You also have a chance to take no dmg from an attack no matter how much dmg they can dish out, get a 5 or a 6 and your still in it. As for the penetrating your right it tears through impervious but just having a 2 dmg you can hurt an invincible character. in my opinion they are both good powers and both have their uses and their time to shine but I will have to side with impervious.... just my opinon though.
Another thing I ran across, is that Invincible prevents penetrating damage from incap when you already have two tokens. Of course it doesn't help against pushing damage. Its honstly a toss up between the two, as its a give and take between the two.
I know that isn't what we want with a new armor power. I imagine most people wanted something with more benefits or unique, not a power that is a +/- compared to current ones. Honestly I wouldn't mind if they used Invincible more than Impervious. But if so, I would prefer it was liberaly used. Like Sups with a full dial of it. While little guys could hurt him, he would ignore penetrating and take less from heavy hitters.
Wow, I'm surprised how many people seem to think Invincible rounds down when it ignores.
1 damage = 0, 2 or 3 damage = 1, 4 or 5 damage = 2 damage, 5 or 6 damage = 3, 7 or 8 damage = 4.
I get how Invincible works, but I understand why there is so much confusion.
We're accustomed to modifiers applying to how much damage is dealt. (+1 from Perplex, + 2 for a Heavy object, -1 from Toughness, etc)
Given this mentality, it's natural to think that the axiom of "round up when halving" would likewise apply to the damage being dealt.
Invincible flips that paradigm on it's head. Now we need to calculate damage being dealt but then figure out how much that value is getting ignored. It's not really intuitive. At least not with how we're accustomed to playing.
I guess I agree that Invincible is "better" since it laughs at penetrating damage, but I think it's still pretty well balanced in game terms since anyone who does at least 2 damage can ping you.
I want more Hellboy, Sand, Atomic Robo, and LOTR Giants/Colossals!!!
And just because I'm tired of saying it... It's possible to make a fun and dynamic Jimmy Olsen figure. He could have short-range stealth canceling (flash bulb) and Shape Change (going undercover) plus a Signal Watch power!
True you're getting pecked at by 2 damage characters, but if you're taking 1 damage from a 2~3 damage character or 3 damage from a 7 damage attack, the point is you're alive and probably still on a good click to retaliate.
On the other hand, 5 clicks in from a 7 damage attack leaves you probably on your regen or toughness click!
I've played with Invincible, and I have to say I am impressed with its damage soaking potential. It won't be as useful against a swarm team packing 2+ to their damage, but against a one-hit wonder brick or tentpole, your figure thinks it's adorable that they're trying to be tough.
TH0MAS5: The voice of reason speaks the truth. You are not just "Grunt" , you are "Super Grunt".
Werewolf kill count: 20