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Let's hear it. Unique Catgirl. 35 points, Batman Ally, 10 movent with Running Shot followed with l/c, EE, Super Senses. Nice little package for her point cost. My only draw back is her running shot on her first click. With Batman Aff. most tend to use their l/c to hop from hindering to hindering. And if you do so with her, the movement is drastically cut in half. And if you push her, they she'll go onto her last click of Super Senses. Maybe weaving in and out of hindering, but never entering it is the best way to handle her movemet problems. Maybe sticking to the outer parts of the map perhaps? Let me know what you think is the best way to play this figure.
Well, I think it's fair to point out that Stealth or The Batman Team Ability as it were, blocks line of sight if its drawn through hindering terrain, that means including if the character is on hindering not only if they are, so there could be a slightly better use to your RObins Smoke Cloud as it were...