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Old 07/12/2003, 18:46
    #31
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1.
Starfire pushes to shoot at iceman. Need 6. Gets a 7. Iceman takes 4 clicks. Starfire gets 1 click.

2.
Despero pushes, shoots at beast. Need anything but a critical miss. Gets a 6. Beast is KO'ed.

Done, the others pass and clear.

Yup, Despero's a beast to go against. extremely high values and psychic blast to boot.

@@U Despero I17 1 click
@@V Starfire I18 1 click
R Hawkman H17 2 clicks
E Manbat H19
R Easy Co Medic H24
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Old 07/14/2003, 02:50
    #32
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Ok, my turn 3...

Storms Leadership Roll - fails.

Storm moves to I13
Psylocke moves to J11
Shadowcat picks up Cyclops and moves to K14, dropping Cyclops at J14

Quicksilver pushes to attack Hawkman. He has an 8 attack, vs Hawkman's 13 defense. He needs a 5 or better. Barely got it. Hawkman takes 2 clicks of damage.

Clear the rest, and done.

(V) Iceman G16
@@(R) Quicksilver G17
@(E) Shadowcat K14
(U) Cyclops J14
@(E) Storm I13
@(E) Psylocke J11

Holding my breath to see what the next turn brings!
I may look like Im doing nothing, but at a molecular level, Im really quite busy.
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Old 07/14/2003, 03:08
    #33
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that's 4 moves...you only have three since the leadership failed...just decide which move to cancel and I'll do my turn
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Old 07/14/2003, 03:14
    #34
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hmm...but since you're offline already, I'll just do my turn nonetheless. just notify me which one you're taking back.

Hawkman attempts breakaway...fails.

Done. The others clear.

U Despero I17 1 click
V Starfire I18 1 click
@R Hawkman H17 4 clicks
E Manbat H19
R Easy Co Medic H24
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Old 07/14/2003, 11:18
    #35
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Sorry about that - for some reason I had it in my head that I had 4 moves, and would have had 5 if Storm had passed.

I take back Storms move forward.

If that changes your turn, let me know.
I may look like Im doing nothing, but at a molecular level, Im really quite busy.
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Old 07/14/2003, 20:16
    #36
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Don't worry about it...nope, it doesn't change my turn.
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Old 07/16/2003, 03:43
    #37
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Sorry for taking so long. Lets see if I can make this interesting.

Storm moves back to O5, and does not have a movement token on her.

Roll for her leadership this turn - rolled a 4. Success!

Iceman attempts to finish off Hawkman - his attack is 6, Hawkmans defense is 12 - need 6. Got a 5 (pathetic!)

Storm makes her move again to I13.

Cyclops, in an effort to at least hurt someone, fires his beam at Hawkman. His attack is a 4, Hawkmans defense is a 12, I need an 8. (Is there an emoticon for crossing my fingers?) Woohoo! Got a 9! That is 3 clicks to Hawkman, taking him out.

I think that does it for me - Ill clear the rest and await your retribution.

@(V) Iceman G17
@(U) Cyclops J14
(R) Quicksilver G17
(E) Shadowcat K14
@(E) Storm I13
(E) Psylocke J11
(((Beast KO'ed)))

Again, sorry for the delay.

Al
I may look like Im doing nothing, but at a molecular level, Im really quite busy.
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Old 07/16/2003, 03:56
    #38
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Hey Al. Don't worry about it. That's why its play by post...post when you have time

Okay...here goes...

1.
Starfire shoots at Psylocke...need 6...gets a 6(whew!)...does 4 clicks on Psylocke.

2.
Despero shoots at storm. Need 4. Gets 7. Storm takes 4 clicks.

Im done.

@U Despero I17 1 click
@V Starfire I18 1 click
R Hawkman KOED
E Manbat H19
R Easy Co Medic H24
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Old 07/20/2003, 15:30
    #39
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Ok, here we go....
(Sorry again for the delay)

Psylocke is determined to go down swinging - she moves to I16 to engage Despero.

Shadowcat picks up Cyclops and moves to F18, dropping Cyclops at F 19.

Quicksilver sprints around the building to J23

(V) Iceman G17
(U) Cyclops F19
@(R) Quicksilver J23
@(E) Shadowcat F18
(E) Storm I13
@(E) Psylocke I16
(((Beast KO'ed)))

Not much hope of taking your heavies down, but Ill get as many as I can before I go.

Al
I may look like Im doing nothing, but at a molecular level, Im really quite busy.
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Old 07/20/2003, 19:34
    #40
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1.
medic moves to B24.
2.
Manbat moves to A24. Carries starfire to B23.

The others clear.

U Despero I17 1 click
V Starfire B23 1 click
R Hawkman KOED
@E Manbat A24
@R Easy Co Medic B24
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Old 07/24/2003, 02:47
    #41
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Good evening,

Storm moves to K18

Iceman attempts an incapacitate on Despero. Attack of 6 vs defense of 17 (17 - geez) - need an 11. Got an 8 - no dice.

Cyclops takes a desperation shot at Starfire. Attack of 4 vs defense of 15 - again need an 11. Got a 9. No good again. (decent rolls, just not good enough.)

That does it - the others clear.

@(V) Iceman G17
@(U) Cyclops F19
(R) Quicksilver J23
(E) Shadowcat F18
@(E) Storm I13
(E) Psylocke I16
(((Beast KO'ed)))

Can I hold out any longer? Will I be able to damage either Starfire or Despero? Who knows.....

Al
I may look like Im doing nothing, but at a molecular level, Im really quite busy.
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Old 07/24/2003, 05:34
    #42
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Hey Al. I think you will...they got pretty close last turn!

1.
Starfire shoots at Cyke. Needs 2...gets 9! Finishes off the leader of the Xmen.

2.
Despero Leap Climbs away to E19.

Done
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Old 07/29/2003, 02:52
    #43
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Ok, I am running out of options here, but lets see what I can do.

Storms leadership role... 3. No dice (literally)

Shadowcat phases away from the monster that is Despero, heading to J24

Psylocke looks to her team for support, moving next to Iceman at H16

That is it, the others pass and clear. The turn ends with:

(V) Iceman G17
(((Cyclops KOed)))
(R) Quicksilver J23
@(E) Shadowcat J24
(E) Storm I13
@(E) Psylocke H16
(((Beast KO'ed)))

A medic, a medic, my "school for gifted youngsters" for a medic!

Al
I may look like Im doing nothing, but at a molecular level, Im really quite busy.
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Old 07/29/2003, 03:41
    #44
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HEY IM NEW AT HCREALMS AND ID LIKE TO PLAY THIS WITH YOU GUYS IF YA DONT MIND. LET ME KNOW AND ALSO LETS ME KNOW HOW TO PLAY.

CHAISER
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Old 07/29/2003, 11:12
    #45
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Well, my team is hurting in a major way, and I think this game is about over.

But I would be happy to start up another one - 3-for-all if Liquid is up for it. I have some good team ideas that I would like to try.

What do you think Liquid?
I may look like Im doing nothing, but at a molecular level, Im really quite busy.
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